A Jammer is a special ablity used to throw the opponent off-guard. Every character has one Jammer and these can be used twice during the dance-off. The opponent however can dodge these by selecting the square button at the right time.
Shorty- Runs around in a circle and then raises her arm, this causes giant pieces of candy to fall upon her opponent.
Gas-O- Punches in a code on the device attached to his arm- a giant gas chamber falls onto his opponent, entrapping them.
Kitty-N- Pulls back her hand and swipes at the screen- the opponent is dazzled by a pink light and collaspes to the ground.
Frida- Paints a giant wolf's head in the air, which attacks her opponent.
Heat- Crouches before getting up then lifts his hands up- giant flame falls on his opponent.
Hiro- Turns around and then throws a picture of himself at the screen- the opponent faints.
Strike- Pulls out two guns and shoots the opponents feet.
Kelly- Waves her rattle and a burst of energy attacks her opponent.
Hamm- Lifts up a burger from his finger, which then crashes down onto the other player- this attack has an active animation after the opponent gets up- the opponent is flattened for a couple of seconds.
Pinky- Pinky summons a tarot card which curses her opponent.
Capoeira- The two aliens giggle moments before a wave of energy causes their opponent to collaspe
Robo-Z- Attacks the opponent with a beam.
Burger Dog- Identical to Hamm's Jammer.
Columbo- Identical to Shorty's jammer.
Invinciablity To Jammer Edit
The player can avoid getting hit by a jammer by selecting the square button instead of inputting the sequence of buttons to perform their next move.
The player (and opponent) can attempt to pull off a jammer just before the solo- however if not done correctly- the jammer will backfire and the player will be left clutching their knees. However if pulled off right, the player wiil summon a attack like normal. If the opponent fails to avoid this, they will be unable to take their first or second solo move.
If the player is about to perform a 'freeze' and correctly pulls off their last move just as the jammer hits them. The player is invinciable to the jammer.