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Shorty

Shorty pulling off a Jammer against Hiro in Bust-A-Groove

A Jammer is an attack in the Bust-A-Groove series, used to knock your opponent off guard. Every character has one Jammer, and can be used twice during a dance battle.

In Bust-A-Groove, the player can use their Jammer by pressing the Triangle button, and dodge/block an incoming Jammer by using the Square button.

In Bust-A-Groove 2, a Jammer can be used by the player by pressing the R1 button, and dodge/block by using the R2 button. The player can also reflect incoming Jammers by pressing the R1 button.

All Jammer commands must be inputted on the fourth beat, just like normal dance commands.

Characters (Bust-A-Groove)[]

Shorty- Runs around in a circle and then raises her arm, this causes giant pieces of candy to fall upon her opponent. 

Gas-O- Punches in a code on the device attached to his arm- a giant gas chamber falls onto his opponent, entrapping them. 

Kitty-N- Pulls back her hand and swipes at the screen- the opponent is dazzled by a pink light and collapses to the ground. 

Frida- Paints a giant wolf's head in the air, which attacks her opponent. 

Heat- Crouches before getting up then lifts his hands up- giant flame falls on his opponent.

Hiro- Turns around and then throws a picture of himself at the screen- the opponent faints.

Strike- Pulls out two guns and shoots the opponents feet.

Kelly- Waves her rattle and a burst of energy attacks her opponent. 

Hamm- Lifts up a burger from his finger, which then crashes down onto the other player- this attack has an active animation after the opponent gets up- the opponent is flattened for a couple of seconds. 

Pinky- Pinky summons a tarot card which curses her opponent. 

Bonus Characters 

Capoeira- The two aliens giggle moments before a wave of energy causes their opponent to collapse

Robo-Z- Attacks the opponent with a beam.

Burger Dog- Identical to Hamm's Jammer. 

Columbo- Identical to Shorty's jammer. 

Notes []

  • Both the player and opponent can attempt to pull off a Jammer just before the solo. However if not done correctly, the Jammer will backfire and the player will be left clutching their knees. If pulled off right, the player will perform the Jammer like normal, and if the opponent fails to avoid this, they will be unable to dance during the first two measures of their solo.
  • If the targeted player is about to perform a Freeze, and correctly pulls it off just as the Jammer hits them, the targeted player is invincible to the Jammer.
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